The game is the most complex yet attempted by the publisher - it is the first of its "open world" games where players can take a number of different directions in the mafia environment, rather than climb through levels. It has three different endings, including one that is close to that of the original movie. "It's been very difficult to pull off and we've had one slip - from November to March - but we've managed to move it from being ordinary to extraordinary with the extra tuning that it needed," David De Martini, executive producer of The Godfather, told the Financial Times.