It's clear that America's Army has been a good investment for the Army, and Wardynski described plans to make it do even more. An update now in the works will make every gameplay session start off at an in-game version of an Army recruiting center. Functions that are currently handled by text entry within the game's UI or a browser will now be presented through performing tasks in the recruiting center: Gamers use a computer in the reception area to log in to America's Army; clicking on a clipboard that's sitting on an end table will launch a survey. One of the more interesting uses of America's Army technology is something that only a minority of the game's users will ever experience: heavy-weapons training for Army personnel. Given the expense of firing an antitank rocket--hundreds of thousands of dollars--and the risk of using live ammunition in training, the Army is working hard on moving toward virtual solutions based on technology from the game. In the Serious Game Summit's exposition room, the Army was displaying an ITAS turret-mounted missile launcher, as well as a Javelin shoulder-fired missile launcher.