The first Highland Warriors Shot & Info - briefly
(hx) 03:54 PM CET - Mar,22 2002
- Post a comment
Data Becker sent us the first screenshot of Highland Warriors, their yesterday announced "budget priced"
isometric 3D RTS game. The game is set during "the great feuds between the Scottish
clans and England from the beginning of Scotland in 843 A.D. to the battlefields of
William Wallace in the 14th century." The story, which makes no allusions to the
movie Braveheart, describes the game's proprietary ATLAS engine as capable of
displaying up to 200,000 polygons simultaneously, and gives examples of how this will be
used to offer an unprecedented level of detail. Highland Warriors is interactive, allowing
up to 8 Clans to wage war on a LAN or the Internet (via Gamespy). The game will be
available in the fall of 2002. The Highland Warrior's Official Web site, HighlandWarriors.com, will be
launched in April of 2002. Here is a snip from the press release:
Highland Warriors' new innovative 3D gaming engine, ATLAS, was developed specifically for the game. The ATLAS engine can show up to 200,000 polygons simultaneously without a loss of performance for highly realistic graphics and advanced playability. This translates into 8,000 polygons per unit, 6,000 polygons per building and trees and objects made up of 600 polygons each. The gaming experience has tree leaves ruffling in the wind and buildings realistically drawn with a high amount of detail such as pegs and nails. The animation is very realistic. For example, as the game's windmill turns, players see a 360-degree millstone turn as well as the shadow of the building changing in the sun. The game's artificial intelligence system allows characters to move and act naturally adding to the movie-like realism of the experience. Other features that enhance the games realism include:
- Illumination System based on true physics delivers fires that create illumination and
shadow
- True time shadows, which move with a character or object
- Dynamic 3D zoom in/out feature, bringing the player as close to being in the game as
possible
- Free turning zoomable camera feature adds to the experience of being part of the game
instead of merely playing it
- A landscape engine that provides texture depth of up to 15 pixels per meter.
|