PC Games Hardware: The Division 1 appeared on the PC virtually without any anti-cheat system. Later server-side queries followed, to recognize the coarsest cheats and punish the players accordingly. RPM modifications (faster shots) and Aimbots e.g. still can be found in the game. Do you have plans for an improved anti-cheat system in The Division 2? Calle Lejdfors (Ubisoft): We are taking cheating very seriously, and if there is something we have learned running The Division live it is that effective anti-cheat is something that needs to be considered at every step of the development process. For The Division 2 we are taking great care to strengthen our cheat detection. I cannot go into extensive details, but we will have more accurate server-side tracking, better technology for dealing with individual skills, and improvements to client-side tamper detection. A lot of these efforts have the added bonus of also improving lag and over all tolerance of network behavior.