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 Gameguru Mania News - Jun,07 2009 -  
Tech Wars: ODST vs. Killzone 2 - console
(hx) 01:31 PM CEST - Jun,07 2009 - Post a comment / read (5)
Eurogamer has posted an interesting article in which they look at what improvements are being made to Halo 3 tech, for ODST, with the competition for 'most technologically advanced shooters on console' growing more intense following the release of Killzone 2. Here's a taster:
ODST certainly has its work cut out. A cursory inspection of Killzone 2 reveals a beautiful-looking game that arguably wipes the floor with Halo 3 in terms of graphical prowess. It's rendered in full 720p with anti-aliasing for smoother edges, the motion blur model is one of the most advanced in the industry and its artwork, AI and animation are state-of-the-art. Guerrilla Games' epic also works so well on a technical level because the art assets are built around the limitations of both the engine and the host hardware - weaknesses become advantages in the overall presentation. Take for example the implementation of quincunx anti-aliasing: maligned by many for the blur it adds to texture detail, its peculiar visual look interfaces perfectly with the game's motion blur techniques. The Killzone makers seemingly targeted their engine development towards the final effect they desired and this focus paid dividends.

All of which leaves the two-year-old Halo 3 tech looking rather aged. Levels can look low in detail and basic in structure, bright colour schemes often show up the game's sub-HD 1152x640 resolution and in turn add to the jagginess incurred due to the lack of anti-aliasing. Enemy animations are clearly a generation behind Guerrilla's offering. And yet, analysis of the gameplay footage revealed at E3 shows that the self-same two-year-old technology with apparently only minor modifications is powering Microsoft's biggest first-person shooter of the year: ODST. Does the Halo tech have what it takes to regain the advantage in the FPS arms race?

By the end of this feature, hopefully you'll see that the utilisation of the existing engine makes perfect sense, that there's actually method behind the madness, and that Bungie's tech is still at the cutting edge in many different ways. We'll be looking at Halo 3 in more depth, commenting on its strengths and weaknesses and putting the game through performance analysis. Facts and figures about the game derived from presentations made by Bungie itself are the icing on this pretty substantial editorial confection.
Oh well. Better graphics does not equate to a better game. I don't care what game it is.
last 10 comments:
Sabot(03:22 PM CEST - Jun,07 2009 )
Couldn't care less what either of these games LOOK like! I owned Killzone2, but boy was the AI as thick as $hit! That AI colleague should have had a band aid tattooed on his THICK skull! Pointless add-on is what he felt like. Lying every where with a first aid kit permanently floating above it's head.... The other thing that pi$$ed me off was the fact that the enemy would take DOZENS of shots at point blank range to kill them (ONLY if you waited until the initial animation cycle of being hit had completed..... :roll: If you had fired within the animation it was totaly pointless.) There is NO skill required in these games and it's not fun either when the screen throws dozens of (bullet proof) enemy at you to compensate for poor programing.

When you play Red Faction Guerilla, that has brilliant level design,physics, scale and AI. + brilliant fun MP, You see what can be done over money wasted on JUST graphics.

If the game was about MP then fair enough, but it isn't. Next time concentrate 50/50 on both sides or just do one or the other.

strangestsensation(08:58 PM CEST - Jun,08 2009 )
Stumpus> Couldn't care less what either of these games LOOK like! I owned Killzone2, but boy was the AI as thick as $hit! That AI colleague should have had a band aid tattooed on his THICK skull! Pointless add-on is what he felt like. Lying every where with a first aid kit permanently floating above it's head.... The other thing that pi$$ed me off was the fact that the enemy would take DOZENS of shots at point blank range to kill them (ONLY if you waited until the initial animation cycle of being hit had completed..... :roll: If you had fired within the animation it was totaly pointless.) There is NO skill required in these games and it's not fun either when the screen throws dozens of (bullet proof) enemy at you to compensate for poor programing.

When you play Red Faction Guerilla, that has brilliant level design,physics, scale and AI. + brilliant fun MP, You see what can be done over money wasted on JUST graphics.

If the game was about MP then fair enough, but it isn't. Next time concentrate 50/50 on both sides or just do one or the other.


When is Red Faction out on PC?

(10:32 PM CEST - Jun,08 2009 )
Red Faction: Guerrilla PC
Pre-order Ships 8/25/2009
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71748

strangestsensation(11:09 PM CEST - Jun,08 2009 )
Thanks for the info. Thought it was out soon.

Sabot(03:36 PM CEST - Jun,09 2009 )
I've spent an absolute eon on Red Faction just messing about with it. It's a true sandbox game and i've barely touched it! If only it came with an editor :(

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