Syberia II Q&A - interview
(hx) 08:38 PM CET - Feb,17 2004
- Post a comment The chaps over at
Just
Adventure have posted
a Q&A with members of the Syberia II developer team as they talk about the
upcoming Microids adventure game sequel. Here is an excerpt:
Q: What is it like working with Benoit Sokal? Anything crispy to share on the character?
Stephane Blais, (Lead Designer): Boy, I was so nervous! You know like, how am I going to prove myself to that guy with over 25 years of experience at creating stories and universes?!?!
But you know what? Benoît has been so opened and supportive. Our exchanges with him were dynamic and productive. He knew we could bring some good elements to this story and he trusted us. On the other side, we fed so much of his experience and learned more just exchanging with him about life experiences, influences.
It is so gratifying for a designer to see your gameplay concepts well understood and transformed into concrete images. With Benoît, in the middle of a brainstorm session, he would just draw exactly the concept you were trying to explain, understanding exactly the details of the idea. And this artwork stuff would become the reference of the in-game gameplay or puzzle.
Fred Gagne, (Lead Animator): Benoit taught me to understand that what the players were seeing on their screen was very different than what I was seeing on my screen. With him near me, I’ve learned to get into the players' seat to fully focus on the important things.
I've learned that second look that is so important to make great games.
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