Combat is also completely physically simulated, with each projectile computed in a 3D space. Don't ask me how they manage to do that without the computer imploding, but the demo ran smooth as butter, admittedly on a high-end rig. Vehicles have physics models, with your battleships rocking in the water from the massive recoil of their cannons and anti-aircraft flak guns. The entire screen shakes with each booming concussion. Everything looks like it's reflected in the water. Meanwhile, submarines are meandering beneath the surface and firing nukes with blast rings modeled in real-time. Extreme long range artillery camps in the back, shelling troops with punishing blows. The sheer annihilating force of weaponry is pretty impressive, and it's not based on hidden dice. Instead, your units' success is determined by more straightforward things like accuracy, speed, and endurance. Meanwhile, transport vessels are circling like hawks above the madness, with units hooked in, ready to drop from the sky. They can attack, and be attacked, while still in the air, so all three planes in the game -- water, land and sky -- are buzzing with activity. The transports themselves also have weapons, adding another layer to the fireworks. The "Atlantis" submarine also carries aerial units for surprise deployment, but the vessel is kept on a tight fuel consumption leash avoid being overpowered. You may also like the mobile tank factory, which is submersible and has battleship guns. And they're thinking of adding torpedoes. Just watch out for that collateral damage.