Sudden Strike III Revealed - briefly
(hx) 01:51 PM CEST - May,17 2004
- Post a comment
39-45 Stratégie has posted a Q&A with Fireglow licensing manager Ludmilla Ludvig (thanks BluesNews),
as she reveals that work is underway on a new Sudden Strike game with an all-new
engine. Here is an excerpt:
The new engine introduces major interface and game play innovations, distinguishing it from other WWII games, and definitely from all previous Sudden Strike series games created by our company.
Not only a skilled player, but even a beginner will feel comfortable with the game, because it is not mandatory to control much things; we respect super-hardcore players and that hopefully they will be satisfied making things that casual players believe to be absolutely impossible. Stunning 3D graphics, the realistic simulation of all ground, air and naval units, and references to real historic events should attract many players.
The graphic component of the engine will support full 3D premium quality realistic landscapes and marines. It uses the most recent versions of the Direct X and OpenGL libraries taking advance of the full power of modern graphic accelerators. The engine targets the Real Time Strategy games, so a player mainly uses a bird’s-eye view of the battlefield, but the free camera control allows close-up views when necessary.
The engine is capable to render vast areas filled with forests, sea areas, fields, etc. with a huge amount of units, calculating realistic, dynamic shadows and special effects.
The new advanced user interface will allow a player to deal with complex yet intuitive strategic, logistic, and tactic layers. The logic component of the engine will provide for certain autonomy of units, yet allowing detailed micromanagement when necessary. The player will fight computer controlled troops and human opponents.
|