FiringSquad: What other new gameplay elements will Stronghold Legends have? Simon Bradbury: There are many new elements especially on the combat side here's a few examples. Glory points are a new resource, they is obtained from hand to hand fighting and allow the player to build honor giving statues, the idea here is to offer a reward to the more aggressive player, helping to combat a certain tendency for players to all build a nice castle and sit back waiting to be attacked!. Also some of the new "one off" units have special recharge powers, all the knights of the table for example have their own unique power and when you play as Arthur you can achieve quite a lot by sending forth a squad of your famous knights on a destructive quest. One final example, we have dealt with Strongholds long time archer dominance issue in several ways, one interesting new element is the ability of vampiric creeper units to scale walls and turn the archers, they are impervious to arrow fire of course…! FiringSquad: What multiplayer modes will the new game have? Simon Bradbury: Several very cool ones! We have brought back king of the hill from the original stronghold, this has a large hill in the middle of the map and if you are the only player on top of the tower there, you are king of the hill! and you clock counts down towards victory. We have capture the flag(s) and a new very flexible economic war system that allows the host to set a really wide range of economic goals as victory conditions. For example 1000 honor points to win - the player then can start beavering away building up their economy, however a player that is falling behind may well be tempted to attack the leading player - but at a possible cost to themselves in honor to create the troops...!