Shack: Given the two big names behind this project, there are high expectations for the game's action sequences to live up to Hard Boiled's insane fights. Will Tequila be a master of his environment in the game, just as he was in the film? Brian Eddy: Interactions with objects to do cool acrobatic stunts while traversing the environment is one of the core game-play elements of Stranglehold, and we make it clear to the player when they can interact with those objects by subtly highlighting them. If the highlight is on, and you press the interact button an interaction will always happen. If it is not on, no interaction occurs and Tequila will dive instead. It is straight forward and easy to do, but the results look like complex stunts and stunt combos. In a typical example of game play, Tequila can be running along a second floor railing taking out enemies below when a chandelier comes into view hanging in front of him. It will highlight to show that you can interact with it and then the player just hits the interact button to cause Tequila to jump out, grab on to it and beginning swinging while being able to still aim and fire at enemies below. Then, the player can have Tequila drop to the ground (even on the head of an enemy, taking him out) or have him using the momentum of his swinging to jump to the second floor on the other side of the room. It may sound a little complex, but it actually feels very intuitive! We want you to concentrate on the smooth flowing gunplay action and not fumbling with controller buttons.