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 Gameguru Mania News - Jan,20 2007 -  
Stranglehold Q&A - interview
(hx) 01:22 PM CET - Jan,20 2007 - Post a comment
Gamespot has conducted an interview with Stranglehold director Brian Eddy about this John Woo-inspired 3rd-person action/adventure game set in Hong Kong and Chicago. Here's a taster:
GS: Since the game has been known for a while, how much did fan reaction affect development?

BE: Well, since we have a lot of big John Woo fans on the team, I would say a lot! But how fan reaction off the team affected development, I would say the outflow of interest and excitement has helped to spur the team on to make the best, most authentic John Woo game possible. And all the teams' hard work is paying off, as we believe that Stranglehold is going to be the best action game on PC and next-gen hardware.

GS: Can you walk us through the new smart-bomb moves we're seeing and explain how they fit into gameplay? How vital was it to include Mexican standoff?

BE: We are going to be showing off three of our key Tequila-bomb moves:

Precision Aim - This allows players to go into first person where they can directly target critical hit points on an enemy to take them out with one-shot kills, or even focus on an element in the environment with precise aim, such as a propane tank causing a massive explosion in one area. It's also great for those guys hiding behind cover that may be hard to hit otherwise. We consider this to be a good long-range attack.

Barrage - This move unleashes a flurry of bullets at high speed that takes out any enemies (and their cover) that are in your path. This is a great focused frontal attack. If a bunch of enemies are running directly toward you, barrage is the perfect attack to take them out quickly. It's also a lot of fun to blow up the environment around the enemies to take them out with falling debris.

Spin Attack - This is a medium range 360 degree attack in the vein of the "smart bombs" in old arcade games that clear all the enemies in the immediate area surrounding you.

Each of these Tequila bombs has a specific tactical function. Precision aim for long-range enemies, barrage for straight-on frontal attacks, and spin for when enemies surround you.

Mexican standoff is a key stylistic feature of John Woo, so we knew we had to include it in some form. We've made it into a quick minigame of fast-action choices just like you would see in John Woo's movies.
The game is currently slated to ship in Summer 2007 for the PC, PS3 and Xbox 360.
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