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 Gameguru Mania News - Mar,02 2006 -  
Stranglehold preview (PC/PS3/Xbox 360) - preview/review
(hx) 05:39 PM CET - Mar,02 2006 - Post a comment / read (2)
1UP has preview of Stranglehold, Midway's upcoming 3rd-person action/adventure game. Here's an excerpt:
As you would expect with any blockbuster action game like this, there are certain gameplay mechanics involved to make it stylish and exciting, and here you can expect a bullet time mode (called 'Tequila Time'), third-person gunplay with big explosive marks coming off your guns when you fire them, and a new way to interact with the environment that the developers hope won't slow down the action at any point.

This is a context sensitive button press that will allow you to "use" any piece of the world you come across. In the trailer released for the game, you can see Chow Yun-Fat's character rolling on the ground, hopping over objects, swinging through the air, running up railings, etc. When you are playing and you get close to a part of the environment you can use, it will be highlighted and you can decide if you want to hit the button and perform your special maneuver or stay put and continue to fight on foot. The developers make it clear that no matter what you decide to do with your character, the game will never prevent you from shooting, so even if you decide to grab a swinging chandelier and move through the air, you will still be able to keep the action level high.

This constant gunfire has a nice side effect that's another of Stranglehold's big new features, which is the ability to chip away damage from all over the environment. Dubbed "Massive D" (D for destruction) by Midway (yeah, we're not big fans of the term either), this system allows chunks to be blown out of the side of pillars, tiles to be shot off the walls and ground, and almost anything you see to be damaged in some way, shape or form. The most prevalent example we were able to check out was when pillars were chopped up in gunfights, reducing the amount of protection available to players in the process.
last 10 comments:
miglaugh(07:23 PM CET - Mar,02 2006 )
Since Midway recently joined the "In-Game Ad" camp, I wonder what effect that'll have on gameplay or immersion... ei. You can destroy the environment except for the McDonalds poster on the wall, etc. I can't begin to explain how revolting the idea of ads in game is to me, lets just say I hope theres a killer back lash and they wise up. Could you imagine it getting to the point where you have to watch a commercial in-between levels? I'd freak.

yessum(03:18 AM CET - Mar,03 2006 )
Videogames are a massive medium.
I'm not sure if I’m right, but videogames conquer TV and film market combined.

It's only wise that they'd start with ads. I wouldn't mind seeing ads in games, or commercials in-between levels. As long as they relate to the gamer. Like an ad for the next upcoming game from the industry. Or an ad for the latest shiny keyboard. Y'know? Yeah, if we saw ads for micky d's burger combo then we'd get pissed. We'd all get pissed. Except for the hungry fatties who lack imagination as for what to get for lunch. But for someone like midway or any other "In-Game Ad" company, the extra revenue could bring in better coding, better... content. All that ‘better’ stuff. I’m pretty sure getting CYF and JW wasn’t dirt cheap. :P

It could also spoil the company. But, it would take years for it to happen. If they use product placement in games they don't want god-awful publicity of the game, else they won't get more chances to do so and in the end get less money.

I for one am glad to see real ads in games. Some companies lack imagination in creating a fake poster for a fake brand of cigarettes.

Game’s lookin’ good. Let’s hope it plays just as good.

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