GameSpot: We got to see one of the levels in action, and it looks a lot like one of the dry, desertlike planets from the movie. There will be some variety in the game, as it takes place on different worlds, including Klendathu (the bugs' homeworld), as well as on board human military ships. There will be indoor and outdoor levels that will vary the pace of the game. For instance, exploring an alien hive is expected to provide a tense, Aliens-like experience, while the outdoor levels should show large-scale battles. The rendering engine, which is capable of putting more than 300 alien insects on the screen at the same time, was perfect for the demonstration level, which basically re-creates the scene in the 1997 movie where human infantry desperately try to hold a fort against thousands of swarming insects. We watched as the demonstrator climbed up a tower to man one of the antiaircraft guns (useful for taking out the flying insects, known as hoppers, as well as mowing down hordes of warrior bugs below) and then jumped down to help man the walls. You will have computer-controlled teammates to assist you, and the game is scripted so that when one of them incurs enough damage to die, it will trigger one of many types of animations to show a grisly end. In this case, the poor sap got speared by an insect leg and was tossed into the swarm. IGN: The game also feels decent at this point as well. Weapons have enough kick to them to be satisfying and bugs die messily enough. Considering how many of them there are to kill, it should end up being pretty damn entertaining to collect a nice pile of bug parts around your position. Nineteen total types of bugs made it into the game including typical soldiers, the tanker bugs that spit acid, the flying hoppers, and even the blobby brain bug, the capture of which is the overall goal of the game.