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 Gameguru Mania News - Oct,19 2006 -  
Stargate Worlds interview - interview
(hx) 09:58 PM CEST - Oct,19 2006 - Post a comment
GamersInfo.net has posted an interview (in unusual article format) with Mountain Entertainment's Joe Ybarra and Zeb Cook as they talk about  Stargate Worlds, their upcoming Unreal Engine 3 powered MMORPG:
He went on to mention that the game will not be a first-person shooter; they decided to do this to keep the game accessible to a variety of players not just those who enjoy FPS type games (or people like me who don't have the skill for an FPS as opposed to Fafnir who does). Now while he didn't say how they were going to specifically work combat he did mention that they want a different feel for combat then any other game, with a smarter AI that will react more like a human would. What will this mean? It means that enemies won't just open fire on the players; instead, they may break for cover. It could also mean that they may make use of tactics against the players. While one enemy is laying covering fire, two other enemies could flank the players and pop up on the side or even behind the player's location! This will mean players will have to remain on their toes and that tactics and party composition will mean more then just the usual brute force.

Three of the four playable races that have been announced as of September are: Human, Jaffa and Goa'uld. Yeah, you can be the bad guy! And hey, I wanna be a Samantha Carter! I want to kick-ass, be hot and smarter than well, everyone! Zeb said this just may well be possible and necessary. Items will be important in combat - the more items you can use, the more accurate you will be. So, if you have special weapons training or you're pumped like Teal'c, you'll have an advantage. He also mentioned that non-combat skills/classes will exist, though the scope these skills hasn't been decided. They do know that they will be able to improve items and probably create some small consumable items. Zeb gave an example of an Armorer Class who would be able to improve the weaponry of the players and even create ammunition for their use. A scientist or archaeologist may find a linguistic mini-puzzle that will make it possible to get through a mission with greater ease.
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