FiringSquad:What can you tell us about Stargate World's combat? Chris Bernert: We are pretty excited about our combat system from our preliminary prototypes. Let's just say that our combat system is more visceral than what most players are used to in the current crop of MMOs. Our system encourages the players to use cover while in combat and it's very advantageous also to keep moving. Weapon use is tactical so it's not just the standard option of "Well this sword has the best DPS so that's what I better use" systems that you see in most MMOs today. Also, our enemies are sneaky and don't play fair. Well, they do but it just feels like they are cheating because instead of standing in one spot and taking a beating, they practice self preservation.