On the way story will work in The Old Republic: "We have classes in the game, and every class has a different story. Every class has a story that will take you from the first level of the game to the last level of the game, and none of those stories are the same. In the same way, faction stuff is split out between the Empire and Republic. So the takeaway note from this is, if you roll a Jedi character and you play them from the first level to the last level, and then you roll a Sith and you play them from the first, you will not see one repeated quest, line of dialogue, or piece of content. It is a 100% different story experience. That is not to say you won't see the opposite side of the conflict. It is about war. We don't play common people. We play huge heroes in the Star Wars universe, which means the war is important." On the strength of class-based story: "You are a Sith. You have a Darth Vader fantasy. You are now playing, for all intents and purposes, a Sith RPG." On how confusing the story will be for newcomers: "What happened to Bastilla? This isn't stuff that we would ever shove into someone's face. People will be playing that have never played a KOTOR game, or have even watched a Star Wars movie. Just like we would for any fantasy game, [as a Jedi starting out] you go to Typhon, you train to be a Jedi, and you learn what it means to be a Jedi." On the idea of choice-based story in an MMO: "You're 60 hours into the game on the light side, and you hit this huge choice. You know exactly what you want to do, and you look for the save button, and you realize there is no save button. I'm gonna make this choice, and this choice is going to be my choice forever. It makes not only the individualism of we're actually telling this story, but the power of making these choices stronger than they've ever been in any BioWare game." On how the story will change depending on your companions: "The things you get to see are going to be dependent on who you're traveling with. If Han had never hooked up on Luke, he would have never had a perspective on the Force." On the possibility of more abstract, Han Solo-type classes: "There are a lot of fantasies in Star Wars, and they're not all Jedi and Sith." On including quests that don't feel "epic": "You will never have a stranger ask you to save her cat.