Parry admitted that he’d love to use real-time ray tracing in order to enhance the game’s shadows. Parry also admitted that real-time ray tracing is currently – and for the foreseeable future – the only technique via which game developers can offer correct reflections in their games, however that’s also something that will need additional workload. "The "headache" part is writing all the management code that will be needed, eg. to calculate lighting/shadowing on objects that aren’t on screen."