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 Gameguru Mania News - Nov,25 2005 -  
Stainless Steel Studios No More - briefly
(hx) 11:39 PM CET - Nov,25 2005 - Post a comment / read (1)
While there has been no official word yet on what happened, this thread on the Heaven Games forum seems to confirm the Boston based game development studio Stainless Steel Studios has shut down. The developer was working on the strategy game Rise & Fall: Civilizations at War, which was apparently only a few weeks away from shipping. One of the now former members of the RTS game development studio hints in his message board post that Midway may have cancelled development on the game which was scheduled to be released in the first quarter of 2006. (thanks Gamecloud)

Here's a post from Daniel Higgins, Game AI Programmer:
This is true, SSSI is no more. I can't give details as to why, but I can tell you the product is in excellent shape, the team was in high morale and plowing ahead at full steam, and we were just weeks from gold disk. When making games, not all factors are under your control. If one of those uncontrolable factors are important to your company and product, and fails you, bad things like this can happen. It's an unfortunante part of life. You can only learn from the experience, hopefully educate others on your experiences, and everyone in the games industry gets stronger as a result.

Still, this is truly a dissapointment. The talent of our team was incredible, the synergy we had, amazing. We would have been a gold-mine pickup for one of the bigger publishers if they wanted a top-notch RTS game company under their wing.. but alas... People are spreading to the wind now, unfortunantly seperating some amazing talent that worked on, what I feel is one of, if not the most, modern RTS Technology in the industry. 7 years, and.. hmm.. something like 70 programming years (man years) put into the product.

If Rise & Fall is released by someone else (its just a few bugs from finishing), you guys will love it! RAF is an RTS evolutionary game, and its a shame we won't be around to write its XPacks and sequels.

I think the biggest loss here is the fans who love RTS. The death of our AAA RTS company means 1 less team driving to increase the industry's limits. It means 7 years of technology and the team who knew it like the back of their hand, put on the shelf.

I feel bad for you guys. :-(
last 10 comments:
devilhood(01:31 AM CET - Nov,27 2005 )
it would be disheartening to let this game disappear in the cracks, I hope it gets snapped up and finished off.
god speed to SSS

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