Splinter Cell: Double Agent Interview - interview
(hx) 11:24 PM CEST - Jul,28 2006
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There
is a brief Q&A posted on
the official Splinter
Cell website that contains info on the next installment in the Splinter Cell
franchise. There are also eight Xbox 360 screenshots and 4 renders posted as
well. Here's an excerpt:
Q: Why did you change the classical Splinter Cell Multiplayer Formula?
A: Responsible for the two first Multiplayer Splinter Cell instalments, the team
(Ubisoft Annecy and Ubisoft Milan) wanted to get further in the “Versus”
experience. The main objective was to have more players online to continue their
Single Player experience. The motto for the team was accessibility : how to
understand easier, play faster and get the rules quicker. The team worked on a
new formula for Splinter Cell Multiplayer in two directions : have fun within a
few minutes and get a richer experience for SC fans. On Xbox and PS2, the
players are now offered the Spy versus Spy Mode. On X360 and PC, the new Versus
Mode and the Challenge Mode make a great use from the Hardware and Live!
abilities. Thoses allow the team to provide the players with an online
recruitment and progression experience as a secret agent.
Q : What will add the recruitment/progression to the game experience?
A: It makes every game more real to know that you're controlling your agent,
with specific statistics, gear or team-mates. It provides great satisfaction to
see your character improving or your ranking increasing. This pride feeling
increase the addiction to the game. This also allows the team to offer different
options to different player profiles : Do you want to achieve 100% of the
objectives? Do you want to be on the top of the worldwide rankings with your
team? Do you just want to give it a try? SCDA multiplayer offers it! To end with
it, heavy community feedback report unfair games in the past. With the
progression system and the team-ranking, the players will always play against
equivalent gamers.
Q : In what extent will it be different from Pandora T. or Chaos T. ?
A: In the Spy vs. Spy mode, it is pretty obvious : both team are equivalent and
have the same abilities : the objective is no more to know the maps or the use
of every gadget, but to shoot, fight and move better than the others; a skill
based Gameplay. On X360, the recruitment and progression system has deep
consequences on a match : with a persistent agent, the game can't end when the
objectives are taken : the spy has to escape the map to fulfil its objective,
which adds a lot of tension. The team focused on the Escape Moves to make it
spectacular and dangerous, like in famous robbers movies. On the other hand, the
Upsilon Forces need new weapons to track and kill the spies. The Drones, very
lethal gadgets, make the game more violent and more powerful for the Upsilon
Forces. During the first games, the Challenge Mode allow the players to learn
the basic game rules. But opposing bots with your team-mates, is also the best
way to learn cooperation, teamwork and to improve. Multiple Challenges will
allow diehard fans to test themselves against deadly AI, which is the only way
to get the 100% mark on every map!
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