Q: Why did you change the classical Splinter Cell Multiplayer Formula? A: Responsible for the two first Multiplayer Splinter Cell instalments, the team (Ubisoft Annecy and Ubisoft Milan) wanted to get further in the “Versus” experience. The main objective was to have more players online to continue their Single Player experience. The motto for the team was accessibility : how to understand easier, play faster and get the rules quicker. The team worked on a new formula for Splinter Cell Multiplayer in two directions : have fun within a few minutes and get a richer experience for SC fans. On Xbox and PS2, the players are now offered the Spy versus Spy Mode. On X360 and PC, the new Versus Mode and the Challenge Mode make a great use from the Hardware and Live! abilities. Thoses allow the team to provide the players with an online recruitment and progression experience as a secret agent. Q : What will add the recruitment/progression to the game experience? A: It makes every game more real to know that you're controlling your agent, with specific statistics, gear or team-mates. It provides great satisfaction to see your character improving or your ranking increasing. This pride feeling increase the addiction to the game. This also allows the team to offer different options to different player profiles : Do you want to achieve 100% of the objectives? Do you want to be on the top of the worldwide rankings with your team? Do you just want to give it a try? SCDA multiplayer offers it! To end with it, heavy community feedback report unfair games in the past. With the progression system and the team-ranking, the players will always play against equivalent gamers. Q : In what extent will it be different from Pandora T. or Chaos T. ? A: In the Spy vs. Spy mode, it is pretty obvious : both team are equivalent and have the same abilities : the objective is no more to know the maps or the use of every gadget, but to shoot, fight and move better than the others; a skill based Gameplay. On X360, the recruitment and progression system has deep consequences on a match : with a persistent agent, the game can't end when the objectives are taken : the spy has to escape the map to fulfil its objective, which adds a lot of tension. The team focused on the Escape Moves to make it spectacular and dangerous, like in famous robbers movies. On the other hand, the Upsilon Forces need new weapons to track and kill the spies. The Drones, very lethal gadgets, make the game more violent and more powerful for the Upsilon Forces. During the first games, the Challenge Mode allow the players to learn the basic game rules. But opposing bots with your team-mates, is also the best way to learn cooperation, teamwork and to improve. Multiple Challenges will allow diehard fans to test themselves against deadly AI, which is the only way to get the 100% mark on every map!
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