Splinter Cell Double Agent Interview - interview
(hx) 07:24 PM CET - Jan,17 2006
- Post a comment / read (1)
aShackNews
has conducted an interview with Ubisoft's producers Mathieu Ferland, Daniel
Roy and Arnaud Carrette talking about
Tom Clancy's Splinter Cell Double Agent, the fourth entry in the Splinter
Cell series. Topics include storyline, game play mechanics, multiple endings
possibility, "Directed Moments" and multiplayer. Here's an excerpt:
Shack: What are Directed Moments?
Daniel Roy: Directed Moments are Splinter Cell Double Agent's answer to
pre-rendered cinematics on the XBOX 360. We decided to blur the line between
in-game experience and pre-rendered sequences, and have created a number of
scenes, which are fully playable, but provide a cinematic-like experience to the
player.
Shack: While Directed Moments sound pretty cool, they also seem a bit
gimmicky. For example, one DM that has been discussed is a parachuting scene in
which the player can press different buttons to make Sam perform different
aerial stunts such as flipping, twisting, et cetera. That's neat and all, but it
doesn't sound as though it will actually affect anything. Do they become useful
in different situations?
Daniel Roy: The skydiving sequence is one example, but Directed Moments
are used in a great number of situations for maximum emotional effect. For
instance, some choices in the game are made in the form of a Directed Moment;
obviously, these have great consequences on the game. Others are meant to be
cinematic and emotional, and are used to immerse the player fully in the game.
The game will be available Spring 2006 for the PC, Xbox, PS2, GC and Xbox 360. |