Here is a summary: * The difficulty levels have been adjusted as new gamers were finding it far too difficult. After 6 months of playing Spartan we decided the beta testers were no longer the best source of feedback for how hard the game should be! * The AI no longer starts with many more resources than the player & no longer rushes player at the start of the game * The AI maintains production of units into the later game & reacts more quickly to the situation presented by the player & other AI sides. * The starting positions of some nations adjusted to make them more playable - most notably Sparta/Lacedaimon * The AI's research choices are now much more balanced allowing the AI to compete with the player on a much more even footing. * The Persian & Roman invasions are more powerful * A bug where the buy prices for generals & maintenance was incorrect has been fixed * The AI will no longer attack you without cause. The AI will now only attack its enemies, so careful attention to diplomacy now really pays off. * Friendly fire casualties have been reduced * A bug where relationships were not effected by naval battles has been fixed * The UI & list box behaviour have been improved to work more like Windows * The AI deployment logic has been improved * A bug where you were offered the wrong battle resolution options when the AI attacked one of your fleets has been fixed. * A bug in the diplomacy order descriptions has been fixed * The formula used for Auto resolved combats has been improved