Sparta - Ancient Wars shots & info - media
(hx) 01:17 PM CEST - Apr,01 2005
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German based developer
InteractiveMediaConsulting sent us three new screenshots of
Sparta:
Ancient Wars, the upcoming real-time strategy game based on the historical
background of Spartans high culture. The game will be published for the PC in
2006. At the moment the game is not signed by a publisher, but the developers
are in ongoing negotiations with different partners.
Sparta - Ancient Wars features a revolutionary physics engine, developed for real time strategy games, which is able to raise the game feeling to a new dimension. All units, buildings and the environment (e.g. trees, rocks, water, fire, etc.) are simulated physically correct and interact with each other. Battle horses and -elephants kick soldiers out of their way and trees shiver when shot by catapults. Workers are hit by shooting stones, thrown backwards or even die by the power of impact. Massive buildings break down with various effects when hit by projectiles, depending on the kind and intensity of the bombardment. But the physics engine also affects peaceful resource management, narrow and smaller battles. Leaves are blown impressively through the landscape by the wind and water splashes when hit by rocks or debris. The realism in Sparta - Ancient Wars goes far enough to show bloody injuries and killed units that are left behind. Such realistic and pitiless battlefield scenarios have only been shown in Hollywood movies until
date.
More than thirty missions of the three fractions are initiated with cut scenes by the "Ancient Wars" engine which prepare for the battles. But not only these cut scenes provide an impressive background. Also unpredictable events provide sudden changes, contradict existing missions and require complete new tactics.
The developers are also unveiling one of the new features for the genre of real time strategy games, since all transportation units will be able to overtake the basic features of the units that have been loaded. In addition, the loaded units will be visible aboard, which facilitates to identify the most threatening opponent within different enemy fractions.
For instance, some ships have eight free slots. If filled with normal workers, the ships' speed will increase, since additional power is added to the oars. But if archers are standing at the rail, enemy ships will be shot from the distance or even covered with fire arrows. The most powerful attacks are made by mobile catapults that are able to turn complete ship bodies in physically correct simulated flotsam and can also strike fortified harbour towns from sea. On the other hand, these catapults are very vulnerable to boarding by close battle ships, which can defeat mobile shooting by their sword fighters or phalanx.
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