Sony Online Entertainment Interview - interview 
                (hx) 09:30 PM CEST - Mar,27 2006  
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FiringSquad today is posted a Sony Online Entertainment Q&A. Topics include 
EverQuest, the company's various other MMORPGs, PS3 support, plans for a 
subscription-free MMORPG, competition and more.
FiringSquad: A few months ago you revealed that Sony Online would develop 
a new MMORPG without a monthly fee that would use instead trading and selling 
items in the game world. Can you give us any more hints about what this game 
will be like? 
 
John Smedley: We're still working on this project here in San Diego, and 
we're not quite ready to go into more detail at this point in time. The overall 
plan is that we will be offering a free to play MMO that will also contain 
upsells for players, such as private zones or sales of virtual items. The goal 
for the game is that it needs to be simple to get into, both from a technical 
standpoint (fast, easy download that can be distributed virally) and a design 
standpoint (anyone should be able to play it). I'd love to tell you more, but 
it's just too early right now. 
 
FiringSquad: Most massively multiplayer games do not reveal their 
subscription numbers but Blizzard recently revealed that World of Warcraft has 
over 6 million subscribers worldwide. What do these numbers mean for the MMORPG 
genre in general and how does World of Warcraft's success affect how you develop 
games at Sony Online? 
 
John Smedley: As I mentioned before, the more new people who are brought 
into the MMO space, the better for SOE. Blizzard has an incredible reputation 
and they were able to maximize on their successes to bring in many new players 
to the world of MMOs. The biggest hurdle we find with new players is the monthly 
service charge that comes with operating an online game. Now that all of these 
new folks have come into an MMO for the first time and see how it works, we're 
be right there to offer them a number of other online worlds and adventures when 
they're ready to try something different.
 
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