Skyrim Unofficial Patch 1.0 Released - patch
(hx) 05:51 PM CEST - Apr,09 2012
- Post a comment / read (1) In case you are unaware of, this is a patch made by dedicated community members and modders to fix Skyrim into what it should've been in the first place. It already fixes THOUSANDS of bugs (an understatement) and if you install this, most of the major quest bugs and gameplay problems of Skyrim will be gone. In other words, this is an essential mod for all Skyrim players.
-NPCs will no longer drop weapons or shields as separate objects, as
these are never cleaned up which greatly adds to save bloating and
litters the gameworld (the items will still appear to be dropped, but
will access the corpse's inventory to be taken and be cleaned up with
the corpse if left)
-Ash Piles, Ghostly Remains, Ice Piles and Wisp Cores will no longer
permanently remain and bloat the save file (they will either disappear
on exit of the cell or when the cell resets)
-The torches on sconce activators will no longer duplicate-in-place
(also adding slightly to bloat) when their cells respawn; the
duplicate(s) would remain when the player picked up the newest torch
(note that this fix is not retroactive for existing duplicate torches;
simply open the console, click any duplicate torch and enter delete to
get rid of it and no new ones will appear)
-The Absorb Spells effect of the Atronach sign, Atronach perk
(Alteration tree) and Breton Dragonskin ability will no longer cause
the player's own conjuration spells to fail
-Casting a Flame, Frost or Shock Cloak spell will no longer cause most
conjured allies to disappear for no apparent reason
-Flame, Frost and Shock Cloaks and Runes will now be properly augmented
by their relevant Augmented perks in the Destruction tree
-Being too overencumbered to run or fast-travel (except mounted) will
no longer stop carriages from working
-The Purity (Alchemy) perk now has the correct pre-requisite of
Snakeblood, instead of Experimenter
-The Matching Set perks (both Light and Heavy variants) will now apply
properly to Ebony, Imperial Light, Guild Master's and Linwe's armors
which had been overlooked
-The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor
and 15% faster skill increase in Smithing will now work as indicated,
rather than increasing all armor rating by 25% and adding 15 to the
Smithing skill
-Argonian players (who have permanent Water Breathing) will no longer
gasp for air when surfacing
-Fixed the missing Well Rested message and duplicated Well Rested and
Rested bonuses appearing when the player slept in their home
-The player will now receive the Well Rested bonus from sleeping in the
Winterhold College Arch Mage's quarters if they are the Arch Mage
-The Windhelm Barracks now has the correct music type (castle rather
than dungeon) and followers won't react as though in a dungeon or cave
-Fixed the lever (7CFE7) in BlackreachArena (3,0) so that it will turn
off the Dwemer spinning blade trap on the arena platform, as well as
turning it on again (was also slightly seethrough-underside but this
wasn't noticeable)
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