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 Gameguru Mania News - Nov,30 2005 -  
SiN Episodes shots; Q&A - media
(hx) 08:08 PM CET - Nov,30 2005 - Post a comment / read (4)
Here're some images of SiN Episodes, Ritual's episodic continuation of the franchise that will have its first episode released later this year. In related news, Ritualistic has posted a new Q&A with fan submitted questions that are answered by the Ritual team.
Can you describe further on how much interactivity we should expect with the environment and how it plays into the game itself?

We've tried to adhere to the interactive standard set by SiN. We've got many "useable" objects in the world - Lockers, Cabinets, etc. That's just the start of things though; we go a step further in many cases, giving "useable" elements a direct tie to gameplay. We didn't forget the "play factor" in interactivity either. We've created a cool in-game GUI system that allows the player a deeper level of interactivity with things like display kiosks, elevator panels, control terminals, and phone booths. The GUI system operates as our updated analog for the consoles found in the first game. We have more of a foundational implementation at this stage - it's in and it does some cool things, but count on us expanding on it significantly in upcoming episodes, though. We've really just begun exploring the possibilities that the system provides us.

Of course, being on the Source engine, we've got a very powerful physics system to take advantage of as well. Sin Episodes: Emergence is very combat focused, so we intentionally did not include a lot of "physics puzzles," however, we have tried to incorporate physics into the combat. The levels have been constructed so you can shoot down supports and knock down shelves. You can catch an enemy's grenade in-flight and toss it back at them (or if you're really good, simply shoot it back at them.) Where we really pushed this though, was the "explodable language" we developed. We have the usual exploding barrels, but we also have oxygen tanks that will take off from the point you shoot them, bouncing around and taking out whatever they collide with; and Acetylene tanks which operate like rocket propelled grenades. We have rooms FULL of these items. A strategic player can take his or her time, pick up and maneuver objects how they want and set up elaborate ambushes; a more action focused player can just enter the room with guns blazing and let things fly where they may. The cool thing is that these objects react to enemy fire as well as your own, so you might begin an intense fire fight and realize you're standing in a very very dangerous place. It really keeps the intensity up.

Lastly, we have antigen and mutagen containers. Antigen can be picked up and used in health dispensers - Or you can just shoot them and run into the cloud and get healed up. Our health dispensers (called Medstations in the game) actually allow you to eject a partially used container and take it with you if you want. We really wanted to allow for a sense of freedom there. The mutagen containers are set up with multiple chambers, so they can each be triggered multiple times. As for their effect, well… Let's just say it's awesome; a real double edged sword. I won't give away any more than that though; I don't want to spoil the surprise.
last 10 comments:
Nosferatu(09:18 PM CET - Nov,30 2005 )
Interesting, what will the outcome be with this episodic content.
Well, it looks like it's just another average FPS, but there's something special about it. They made me want to play it.

v1m(05:35 AM CET - Dec,01 2005 )
Please, Ritual. Go and Sin no more.

xxxx(02:58 PM CET - Dec,01 2005 )
If it was on any other engine other than Source, I'd care. Unfortunately, I just don't care about Sin, but I will remember the old days of Sin.

I felt good the other day at the computer store telling these kids that HL2 sucked. Then they said, oh we aren't into CS or DOD. So I proceeded to tell them, well if you aren't playing DOD or CS, kiss goodbye to support. Lots of mods are turning to paid mods. They turned around and got BF2. Not only that but the guy behind the counter also said HL2 is a disappointment cuz lots's don't like Steam and lots don't like the support Valve gives. Hook Line and Sinker!

Nosferatu(05:38 PM CET - Dec,02 2005 )
You don't care about a game only because it uses a specific engine???!!! That's absolutely ridiculous! It just doesn't make sense! When you get a present you don't care about the wrappings that much, you care about what's inside, right? Oh, man, you hate Valve so much you would let a potentially good game go past you. That's so foolish I can't even believe you think so.

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