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 Gameguru Mania News - Apr,19 2006 -  
SiN Episodes Interview & Movie - interview
(hx) 09:09 PM CEST - Apr,19 2006 - Post a comment / read (5)
The chaps over at ShackNews had the chance to sit down with the crew from Ritual and pick their brains about the upcoming SiN Episodes. The people at Ritual answered questions about returning characters, weapons, music, Action Based Outcomes, use of the Source Engine and much more. Here's a taster:
Shack: One prominent SiN Episodes feature is auto-adjusting difficulty. Tell us about that.

Ritual: The dynamic difficulty system is something we invested a lot of time and effort in. The basic premise is that the system constantly analyzes your style of play and then creates a customized challenge to suit that style.

As you play the game, that challenge is constantly refined and updated, so even as you get better and become more skilled, the game will remain challenging. To pull this off, we have a number of so-called Advisors tracking a ton of parameters, including obvious things like your health and your accuracy, but also seemingly outlandish stuff, like how much you jump during combat.

Based on these observations, the Advisors then make suggestions to another module called the Decision Maker, which will take a few of those suggestions and implement them. It then checks to see if the changes had the desired effect or not.

The advantage of this system is that we can track a ton of stuff and really get an idea of how you play the game. For example, it can tell if you go specifically for headshots and make the enemies in the game wear bullet-proof helmets in response. It might also tell the enemies to strafe more and to use cover more effective if your accuracy reaches a certain point. This goes so far as enemies being able to tell when you're aiming at them, so they can get a move on and get out of the line of fire. These are just a few of the many adjustments our system can make in order to respond to particular player actions, which is what makes it truly dynamic.
Meanwhile, the official site was updated with more game info, plus Ritual released a new video trailer. The first installment of the game will be released (via Steam and retailers) on May 10th.
last 10 comments:
miglaugh(09:52 PM CEST - Apr,19 2006 )
haha, whats up with the chick in the bikini?

KingArthur(11:53 PM CEST - Apr,19 2006 )
whats up? Well for one the front of my pants...

miglaugh(01:58 AM CEST - Apr,20 2006 )
I bet there's a nude skin for that chick about a week or less after release. Not much left to the imagination. Too bad they didn't make her hips a little wider, kinda looks funny with tits that big... plus a gap would be nice.... haha, gettin carried away already.

lmer(02:26 AM CEST - Apr,20 2006 )
Damn, those panties really do look hot...

:- :mrgreen:

xxxx(07:49 PM CEST - Apr,20 2006 )
God what game doesn't have a scantly clothed female in it..? Her body isn't even proportionally correct. Another sign the developer probably jerks off to anime and doesn't have a life or a gf... Well at least we know these things do further motivate others.. :roll:

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