SiN Episodes Interview - interview
(hx) 05:18 PM CEST - Jul,08 2005
- Post a comment Gamecloud
has posted an interview with Ritual's CEO Steve Nix, level designer Richard
"Levelord" Gray and the lead game designer Shawn Ketcherside talking about
SiN Episodes, a self
published episodic continuation of the franchise that will have its first
episode released later this year. Here's a slice:
Gamecloud - How does creating a game in episodic format change how the
game is structured in terms of its plot and design?
Shawn Ketcherside - You always want to satisfy the gamer. You don't want
to leave them without a sense of closure. So an episodic game is not like a
chapter in a book, it still needs a definitive beginning, middle, and end --
following the classic story structure. You can have cliff hangers, you can have
call backs, you can do anything you want -- as long as you satisfy the gamer.
For us, that meant having to view the game on two levels. In the first, more
macro level, we have to figure out how this particular episode fits in with the
entire story we want to tell. In the second, more micro level, we concentrate on
one particular episode. We have to figure out how express key events that are
important to the overall story, generate potential hooks for future exploration,
look for call backs to previous story elements, and, most importantly, have a
satisfying story by itself.
Gamecloud - Many people are saying that PC gaming will become less of
a force in retail stores, especially when the next generation of console games
(PS3, Xbox 360) are released. Do you believe that Internet distribution will
become a bigger force in selling PC games in the next few years, even for high
profile titles?
Steve - Retail dollar sales for individual PC games has been on the
decline but the overall PC market is actually growing when you factor in
subscription and downloadable content. We expect to see developers of all sizes
embracing the digital distribution model and that will lead to a massive
increase in the amount of PC content available to gamers. That goes for episodic
content and traditional length games. Publishers are not ignoring digital
delivery either and they will also get into this market as well. More sales and
more customers will equal more PC games made. This is the best news for PC games
in years honestly.
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