SiN Episodes Blog Update - briefly
(hx) 11:45 PM CEST - Apr,24 2006
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With the release of Emergence impending, the official
SiN Episodes
website offers a new blog update, detailing the work that has gone into
Episode 2 so far.
As for the rest of our world, production for Episode 2 is well underway.
Currently, our coders are working on adding our new technology to the latest
version of the Source Engine and already beginning to make adjustments to the
Personal Challenge System - we're looking to take this feature even further for
Episode 2. They're also making even more adjustments to the AI. We made some
cool improvements for Emergence, but we had a number of ideas that got set aside
as the design moved forward. Now, we taking those ideas and getting a chance to
implement some fantastic stuff. We really want our enemies to feel fluid and
dynamic in combat, so this is a big focus for us.
In the Level Design side of things, we've been putting our focus on the
environments for Episode 2. The "where" is one of the most critical things for a
shooter, as from that you can derive a lot of your gameplay, AI, and weapons -
all tailored to work within the world you're building.
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