SiN Episodes Blog Update - briefly
(hx) 12:51 AM CET - Nov,17 2005
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update to the SiN Episodes Blog ruminates on the completion of the game,
discussing the VO (voice over) work:
Last week we got the VO (voice over) work done, and it came out fantastic.
The experience was amazing - as were the actors. Now, I'll take credit for the
words. I put a lot of work into those. But I'm not going to even pretend that my
direction helped the actors that much - they really didn't need it.
This was my first time working with actors like this, and I think I got
extremely lucky to work with such an incredible group. These guys and gals just
nailed it. I would continue gushing, but I already sound like some half-crazed
fanboy, so I'll hold my tongue for now. Besides, all the proof you'll need will
come when this thing is released.
I'm sure by now you've seen some of the new screenshots; I believe all are from
one environment, you'll be seeing more as we continue pushing out media. So,
basically, you can consider those shots an appetizer.
The art is really coming along in all the levels - were rapidly hitting all the
remaining “dev” textures and placeholders that are still in place. Beyond that
we're continuing to polish gameplay. There's a couple of AI characters and some
gameplay sequences that need some tweaking before I'll be satisfied with them,
but for the most part the dust is settling on the design front leaving us in a
real polish phase.
Our next big big focus, now that the VO is recorded, is to get all the
choreography elements in the game. This is a big milestone for us. Once these
scenes are in place, the story will really pop, and the entire game will take on
a rough form of its final incarnation.
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