GAMEPLAY * Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot). * Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip. * Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. * Economy - Increased city wealth setting to 25% * Economy - Multiple fixes to the way trade-routes are tabulated and recognized. * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). * Trade - Found and corrected a Trade problem that could cause your Resource inventory to multiply. * City States - Fixed a bug where you could not gift aircraft to city states. * Military - Medic promotion now only provides healing bonus for adjacent units. * Military - Fix for Minuteman movement. * Military - Correct promotions for "archer-like" units (horse archers, chariots). * Military - Embarked units will no longer slow enemy land units * Military - Improved unit cycling logic. Camera will jump around much less. * Balance - Engineers +1 hammer * Balance - Disbanding units now provides only 10% of their production cost in gold. * Request - Enable "one more turn" button if you lose, but are still alive. AI * Military - Better handling of unit need (navy vs land, etc.). * Military - AI will tend to build ships to deal with blockaded cities more often * Military - Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces * Diplomacy - AI will be more reluctant to offer or accept open border agreements with more powerful opponents. * Diplomacy - Fix for never ending deals (peace, research agreements, etc). * City - City specialization and city focus improvements. * City - Cities that are Avoiding Growth will not grow while that option is selected * Workers - Priority of trading posts reduced, and rebalanced priorities on other improvements * Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing. * City - Make sure Puppets don't construct buildings that require Resources. * City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. * Military - Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city. MULTIPLAYER * Exploit - Fix for gifting unit exploit * Chat - Color-coding, sound alerts, etc., added for in-game chat system, including a larger window. * Deals - Additional deal validation put in place to verify deals before they are committed