Sherlock Holmes: The Awakened remake announced - briefly
(hx) 07:50 PM CEST - Jul,28 2022
- Post a comment Frogwares has announced Sherlock Holmes: The Awakened, a full remake and "substantial rewrite" of the 2006-released title of the same name. It will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC. A Kickstarter campaign to secure the game’s final production funds is also planned.
The first official trailer, a video update from the team, and more information about gameplay mechanics will be released alongside the start of the Kickstarter campaign.
What is this game about?
Sherlock Holmes: The Awakened remake
sees a young Sherlock take on his first major case alongside his newly
acquainted sidekick, John Watson. What seems like a straightforward
case of a missing person quickly spirals into a web of conspiracies by
a nefarious cult that worships the eldritch god Cthulhu and are
attempting to bring about an ancient prophecy. The game will take the
detective duo across four locations—Victorian London, a Swiss psych
ward, the New Orleans bayous, and the Scottish Highlands—as they try to
separate reality from the supernatural while trying to put a stop to
these shadowy madmen.
Why are we making this game now?
“The idea of using the unsettling and
horror-filled events in Sherlock Holmes: The Awakened to continue our
young Sherlock arc has been floating around the studio for a while. The
supernatural, all-consuming cosmic horror setting and gameplay work
extremely well as a monumental, life-altering moment in Sherlock’s
formative years. Something that tops what we already did in Sherlock
Holmes: Chapter One and lets us continue our creative take on what
Sherlock could have experienced to become such a broken and haunted
genius. The story is also set up well as a great opportunity to give
our take on how the profound bond between Holmes and Watson could have
cemented itself. It’s something we intentionally didn’t cover in
Sherlock Holmes: Chapter One, but a part of the Holmes story we knew
we’d like to one day cover. A profound and haunting experience that
essentially brings them together.
“So we’ve always wanted to remake this
game at some point, but the war has forced us into making it now. By
working on a title that has the bulk of its content, scope and
narrative all locked in place after just a few weeks, we are giving
ourselves a much more predictable and structured development cycle. And
stability and predictability is exactly what we need right now while
the rest of our days remain so uncertain.”
—Denys Chebotarov, Producer, Frogwares
What is being remade?
“No assets or code are being repurposed
from the original game. We are essentially rebuilding the entire game
from scratch to run Unreal Engine 4, using all new assets or ones we
can cleverly rework from Sherlock Holmes: Chapter One which came out
only a few months ago. We’re also adding entirely new gameplay
mechanics while reworking the original ones to expand the ways players
will be solving the cases. The changes to the story and timeline mean
entirely new voice acting will be recorded. We’re also reworking the
camera to feel like modern third-person perspective games, remaking all
of the UI, animations, cutscenes. The list goes on. It’s essentially an
entirely new game with only the underlying story in the cases staying
more or less intact.”
—Jaroslav Martyniuk, Feature Designers
Team Lead, Frogwares
List of Changes
A list of the major changes to Sherlock
Holmes: The Awakened include:
All new graphics and assets made in Unreal Engine 4.
New and redone animations.
Full cutscene overhauls.
Additional investigation gameplay mechanics.
Rewriting the story to connect with the case from The Awakened to a
younger Sherlock.
Amplifying the story behind how Watson and Holmes came to be so close.
Minor story rewrites to the cases.
Additional side quests.
New English voice-over recordings and translations into multiple
languages.
User interface overhaul.
Change to contemporary third-person perspective camera.
Additional quality of life features.
What is being rewritten?
“The original Sherlock Holmes: The
Awakened was a standalone story with a mature Holmes and Watson taking
on a case of what seemed like a simple kidnapping but turns into
something much more supernatural and sinister. We’re extremely proud of
the original writing in Sherlock Holmes: The Awakened which over many
years seems to hold up as quite a few fans and critics have told us
that they consider it one of the best Cthulhu-inspired game stories out
there.
“So we are taking this foundation and
keeping much of the horror, Cthulhu storyline intact but rewriting it
to be a direct continuation of our young Sherlock history. Most notably
we’re shifting the timeline so it’s Sherlock, a few years after the
events that took place on Cordona. Watson is at his side but they are
just acquaintances at this point and this is their first major case
together. Much of the character interactions and lines are being
rewritten to reflect this. We’re making some changes to the stories in
the cases as well as some entirely new side quests. The story of how
the bond between Holmes and Watson could have formed is being amplified
in the writing now as well as changes to the ending to line up with all
this and the psychological impact the events would have on both of
them.”
—Antonina Melnykova, Lead Narrative
Designer, Frogwares
Why are we doing crowdfunding?
“Under normal circumstances, we would
secure the funding for our next game ourselves from the sales of our
previous titles. But this war is continually throwing new challenges at
us that each time requires we stop, regroup, and adapt. This takes
time, effort, and in some cases money that would normally be marked to
fund the production of a game.
“We have the bulk of the content, new
features, and storyline all mapped out and locked in. But we have
rewritten the original story a fair bit and plan to use all-new voice
acting so we need to now record and also translate all this from
scratch. As the plan is to launch the game on five platforms we will
also need extensive QA time and resources. And lastly, the team has
additional features and enhancement ideas that we would like to
consider adding if we were to have additional resources.
“Through crowdfunding, we can secure all
these needs and also safeguard the overall funding of the game, knowing
full well we now have the guaranteed means to finish the game and
handle any hurdles we could face as this war evolves. This safety net
will allow us to put our team’s needs and safety first as we adapt
further without derailing the entire development and funding.
“And lastly, we also know we have a
group of dedicated fans who enjoy and support our games and want to
help us as best as they can right now. Through Kickstarter, we can
offer these fans the chance to buy our next game now and be rightfully
credited for their support in the game itself while also helping to
determine some of the game’s final content and giving them a few extra
rewards and bonuses.”
—Sergey Oganesyan, Comms Lead, Frogwares
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