Gamecloud - How will the basic gameplay of Shattered Faith differ from Battlefield 2, if any? Scott Zier - It's our goal in Shattered Faith to create a very original combat system, that feels unlike anything else in Battlefield 2. The Invaders don't use traditional class types, or the same style of vehicles. The humans do, especially at Present day, but the tactics employed must change dramatically to fight the new enemy. An example is that in the first Epoch, which is a much more intimate and scary setting than the others, the invaders don't use any vehicles. They have a very wide class selection, include large melee beasts, that are capable of countering the human vehicles. Shattered Faith is more than just a new gun in a players hand- the tactics change dramatically per class! Mikael "Luuri" Achren - As with Galactic Conquest, we're heavily looking into making Shattered Faith a FPS shooter that focuses a lot in team-play. This is very important to us, as we consider it being one of the best features in an online-game out there. And since Shattered Faith is a completely original concept, we're giving much thought into the story behind the maps, and researching as much of the locations and the why's and when's. In addition to these features, we're looking into creating different kinds of game modes.