For starters, the game's reliance upon spell casting means that you won't always be shooting things. That's right, 10% of the time you'll be figuring out where to plant a tree of life or spawn a minion. Relax, it's not as boring as it sounds, and it will make quite a difference to your team's success. However, the other 90% of the time is still a trigger-pulling fire-fight. And it's here that Shadowrun's reticule comes into play. Unlike most crosshairs, this is a cross-circle. It's around the size of a five cent piece (obviously this varies depending on the size of your screen, but you get the idea) and your bullets will go somewhere within this space. This system works great on the 360, really evening out the playing field, with the exception of sniping, where the more accurate crosshair gives PC owners an edge. During our session, one team was all 360 players, while the other team was all PC. And the 360s managed to win just as many times as the PCs - something none of us could have predicted. Cool huh? Sure... if you're a 360 player. Unfortunately, PC players will detest this system. They're used to their bullets going where they're aiming. In Shadowrun, compared to other PC shooters, the bullets spread out like a shotgun firing scattershot, due to the large cross-circle. Start moving and it's even worse - you'll be lucky to hit the side of a shopping mall if you so much as take a step. The final trout slap to the face of PC gamers is the fact that the menu systems are all built around the 360 controller. To select an option you have to use the mouse to click on the green button of a 360 controller that is displayed on screen.