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 Gameguru Mania News - Aug,27 2002 -  
Shade: Wrath Of Angels Interview - interview
(hx) 10:46 AM CEST - Aug,27 2002 - Post a comment
HomeLAN has conducted an interview with Black Element Software's lead designer and scriptwriter Radek Volf as he answers a few questions regarding to Shade: Wrath of Angels, their upcoming action-horror game that will be published next year by Cenega. Here is a snip:
HomeLAN - What can you tell us about the graphics engine for the game? It is a modern 3D engine based on BSP with an initial optimisation for indoors.
Radek Volf - The most important features of the engine: (Plenty of detail here as the technology side is important for a game like this.) DirectX 8.1 based BSP and portal-based technology (hidden-surface-removal technique for indoor scenes); BSP-based collision detection; powerful scripting in objective language; MMX / SIMD / 3DNow! instruction usage; automatic level-of-detail generation; hardware T&L; anti-aliased lightmaps; DirectX effect,vertex shader, pixelshader scripting; powerful lightmap management; real-time shadows; procedural and animated textures; compressed textures; environment mapping and bump-mapping; bezier patches; distance & environment fog; billboards and flares; advanced particle system; point, directional, ambient lights (vertex lights, lightmap lights, shadow-casting lights); dynamic-vertex and dynamic-lightmap lights; vertex buffer management; Skeletonal characters; morphed and dynamic geometry; rigid body physics
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