HomeLAN - What can you tell us about the graphics engine for the game? It is a modern 3D engine based on BSP with an initial optimisation for indoors. Radek Volf - The most important features of the engine: (Plenty of detail here as the technology side is important for a game like this.) DirectX 8.1 based BSP and portal-based technology (hidden-surface-removal technique for indoor scenes); BSP-based collision detection; powerful scripting in objective language; MMX / SIMD / 3DNow! instruction usage; automatic level-of-detail generation; hardware T&L; anti-aliased lightmaps; DirectX effect,vertex shader, pixelshader scripting; powerful lightmap management; real-time shadows; procedural and animated textures; compressed textures; environment mapping and bump-mapping; bezier patches; distance & environment fog; billboards and flares; advanced particle system; point, directional, ambient lights (vertex lights, lightmap lights, shadow-casting lights); dynamic-vertex and dynamic-lightmap lights; vertex buffer management; Skeletonal characters; morphed and dynamic geometry; rigid body physics