The use of color correction and image post-processing techniques bring a new enhanced look for the game. Upgrade the already amazing lighting of the game with modern graphic techniques. However its not just a visual update. Now the light itself is a factor to account for in the player strategies. An archer standing against the sun will be hard to see. Circle your enemies so the light doesn't hit you in the eyes or you'll be fighting silhouettes. Fog is really dense so watch your step, it's a long way down... The intention is to create a strong contrast between light and Darkness. Increase the immersive aspect of the game by enhancing the lighting quality while preserving as much as possible the original color palette and lighting design. Sunlight is bright and intense but most of the interior areas where sun can't reach are really dark. Torches can't illuminate very far. Is very hard to fight your way trough the darkness so all weapons now can glow in the dark (and not only in presence of orcs like the old blades of Gondolin). You can switch the weapon light on or off. That creates spectacular fights in the darkness. While you are circling your foes, the shadows dance over the majestic environments like no other game can do. Enjoy again this timeless gem from a time when games required actual skill and pushed you to the limit of your abilities. See the skeletons relentlessly beat the crap out of you in beautifully animated fighting choreographies . Orcs move so fast that...well, if you think, you are dead. Move, circle, jump out of their reach. Be patient, look for an opening, find a weakness, study their fighting patterns and... you may hold a chance.