Soldiers in Section 8 aren't limited to a sniper, assault or heavy weapons class; instead they're free to customize and save several of their own classes using the numerous customization options. There are two core customizations: active and passive. Active customization means things like shoulder-mounted mortars or a repair tool that will heal your armored suit on the fly. Passive modules provide things like added speed and enhanced mobility on the jetpack that every suit in Section 8 comes with. These modules, as they are physical attachments to your suit, can be knocked off during battle with careful targeting or sheer luck. Section 8 is clearly trying to separate itself from the rest with specific game mechanics, but its list of modes is also straying from the established norm. On the surface single-player, multiplayer and instant action don't sound like much, but a buzzword that Timegate refers to as DCMs (Dynamic Combat Missions) aims to spice things up. On top of the basic capture point multiplayer structure players can also select variants like assassination missions where one side gets a designated VIP. You'll see options for deploying a convoy that needs to be protected, or destroying a pivotal bridge. These DCMs provide shifts in the momentum of battle by rewarding requisition points to one side and, while we didn't see them in action, can apparently be activated mid-combat.