FiringSquad: Finally is there anything else you wish to say about Savage 2? Marc DeForest: Savage 1 was a game that is LOVED by its current fan base. It was very unique in its gameplay and offered players something new, different and exciting. However, the execution was not perfect. It was our first go 'round at game development. We have identified any shortcomings Savage 1 may have had, we have identified a lot of additional gameplay features that would make a sequel more exciting, and we've dedicated ourselves to putting out one of the greatest games of 2006 and beyond. If you want to play something that is fun, looks great, and offers endless replayability, you must give Savage 2 a try. If you tried Savage 1 and weren't 100% sold, you must try Savage 2, while it is based upon the same core concept of Savage 1, it picks up MANY of the fallen pieces. If you played Savage 1 and loved Savage 1, Savage 2 will be all of Savage 1 plus a whole lot more.
Q: From everything I've read Savage 2 is intended to be multiplayer game (with single player tutorials). Will there be any monthly subscription fee involved with Savage 2? Will it have role playing elements similar to World of Warcraft or Everquest? Marc: There will be no monthly fee, just a one time nominal fee of $29.99 to get an account to play the game online. The game files, tutorial, LAN play, and practice mode are all absolutely free to anyone, anytime. In regards to having MMO similarities, Savage 2 has persistent experience and items. The experience doesn’t offer your units in matches any significant advantage, it is simply used to determine your real life experience (capabilities) in playing Savage 2. Persistent items are rare items dropped when you kill players (random) that you can save in your account vault and bring into matches. Your vault has 5 item slots and you can bring any 2 into a match when you enter the game.