In some ways, S.T.A.L.K.E.R.'s gameplay could be compared to the wide-open worlds of the latest Grand Theft Auto games crossed with the exploration of an MMORPG. Unlike most first-person shooters, there isn't a linear progression of levels; most of the world, all 30 square kilometers of it, is open to you from the start. You can dive straight into the heart of the world if you choose, but you might not be ready for what you find there; you'll probably want to take on some easier missions first. One of S.T.A.L.K.E.R.'s most interesting aspects is the living, breathing world in which it's set. You'll encounter a variety of strange (sometimes mutated) creatures roaming the zone -- some of them will immediately attack when they see you, some might ignore you, and others might just run away when you shoot. As you might expect, you'll also run into other stalkers, who may react to you in a variety of ways. Some might be immediately hostile, while others may be neutral and simply react to your actions. You may occasionally find it necessary to shoot other stalkers, but doing so runs the risk of building up a bad reputation, which could make life hard later on -- don't leave witnesses!
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