HomeLAN - There are rumors that there will be a fully DirectX9 version of S.T.A.L.K.E.R. in addition to the regular version. What can you tell us about the graphica features for this version of the game? Oleg V. Yavorsky - We will ship both DX8 and DX9 versions of the game with the release. The DirectX 9 version of the game will provide a cutting-edge image on screen. This includes up-to 3 million polygons per frame, soft dynamic lighting, soft dynamic shadows cast by every object in real-time, extensive use of latest bump-mapping and shader technologies and much more. You can find more details about the engine specifications on www.stalker-game.com HomeLAN - You also showed off multiplayer gameplay at E3 for S.T.A.L.K.E.R.. What plans can you now reveal for this portion of the game? Oleg V. Yavorsky - We are very excited about the positive feedback on multiplayer so far. It should be said that the multiplayer component of the game is designed and balanced by professional cyber athletes from our GSC.Pro-Team guys. This year the team won the first place in Counter-Strike at WCG in Ukraine, so you can be sure the multiplayer will be done professionally. We plan to introduce several popular multiplayer modes (including Team DeathMatch and some original ones) and allow up to 32 players in a game. Players can also expect lots of support in keeping up and expanding the multilayer game, including a possibility for creating MODs to the game.
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