S.T.A.L.K.E.R.: Clear Sky Details Surface - briefly
(hx) 03:54 PM CEST - Jun,27 2008
- Post a comment Developer GSC Game World has released new details from its upcoming survival
first-person shooter
S.T.A.L.K.E.R.: Clear Sky (PC), due out August 29 from publisher Deep
Silver.
In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary
s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role-
playing game, Scar fights for survival within the Zone and its hostile sectors.
The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups -
and these individual factions soon engage in relentless battle. As a mercenary,
Scar quickly finds himself in the middle of a war of factions over territory,
artifacts, and power. It is up to the player to find out on whose side Scar has
the greatest chance of prevailing.
Clever adversaries, luscious graphics - Just like its predecessor,
Clear Sky perfectly captures the sinister atmosphere within the death Zone.
DirectX 10 support enables spectacular graphics, including dynamic transitions
between day and night with absolutely realistic light effects, as well as very
detailed landscapes and lifelike animations. At the same time, the developers
saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9.
Special attention was given to realistic, independent thinking and actions of
the NPCs. The artificial intelligence from the predecessor game was strongly
improved, so that foes and allies now make their own situation-based decisions
that impact the further course of the game. For instance, the outcome of battles
is not predetermined. Only in the last few levels is the player guided towards a
given end of the story, which leads to the events described in Shadow of
Chernobyl.
Key features -- Unique mix of action-laden first-person shooter and
complex role-playing game -- Gigantic scope: many new levels are available, plus
some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and
many side quests with motivating rewards -- Realistic simulation of the
extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of
their own accord. -- Intermediate movie-quality cut scenes complement the
thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of
Chernobyl -- Numerous new in game features, such as fast travel, or extensive
modification and repairing armor and weapons -- Greatly improved artificial
intelligence -- Complete DirectX 10 support for state-of- the-art graphic
effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically
wetting surface (rain effect) etc.) -- Dynamic transitions between day and night
with realistic weather effects -- Detailed graphics, including an all-new
animation engine -- Hugely expanded multiplayer part with many varied game modes
and up to 32 players online or over LAN.
Some additional details can be found in this earlier interview at
PCGH (thanks Nosferatu) |