Rune: Halls Of Valhalla Interview - interview
(hx) 05:39 PM CEST - Apr,05 2001
- Post a comment   Stomped chats with Huamn Head Studios business director Timothy Gerritsen about Rune: Halls of Valhalla, their upcoming multiplayer add-on to the Unreal engine game that will also serve as a stand-alone Internet and LAN title.
Stomped: Why was the decision made to make Halls of Valhalla playable as a stand-alone game as well as an add-on for Rune?
Gerritsen: Quite simply, if the game was only an expansion, we would only possibly reach the original players of Rune. We felt it made more sense to expand our market than limit it. We hope that players who didn't want to play the single player game will be enticed by a multiplayer only game for $20. It's a way for us to reach beyond the original players of the game and expand the growing Rune MP community. People who never played Rune before will get all the original multiplayer characters, and the new ones, which is over 35 characters to play. We also are including all the original mulitplayer maps as well as the new ones, so they will get over 40 maps to play on. With four separate play modes to choose from, that's pretty significant content for $20. For people who own Rune, they get 16 new characters and 34 new maps to play on, as well as two new modes. That's a lot of content to add to the game, especially since the original game only had 7 multiplayer maps. [more] |