It's very frustrating to see people get their facts wrong: * I did not come up with the Suck It Down slogan * Daikatana took 3 years from concept to store shelves. This is hardly a long dev cycle. DOOM3 took 5 years, Half Life 2 took 7, Duke Forever is on year 9. * The Dallas Observer article came about because of a political situation with an ex-employee who wanted revenge * The Ion 8 leaving happened because of an ex-employee wanting revenge * I worked hard on the game - 9 months of crunch mode at the end But, hey, Daikatana's old, old news now. Like, over 5 years ago. And the fact that everyone remembers that particular game instead of the dozens of other games I've made just shows how negatively slanted the media is - negativity sells. <evil>When news of my new game somehow gets out, i think everyone will be a bit shocked.</evil> For the record, i'm co-founder of a new game company in the bay area and am much better off in many ways than i was at Midway. Much happier now.