In multiplayer mode, your options in this capacity notably broaden. 'Cannontime' is apt to become a popular avenue for those looking for a tangible taste of turn-based stratagems in an otherwise real-time venue. To use Reynolds' words, it installs a “super slow motion effect” where each player has a certain number of these activations they can execute per game. It slows down the passage of time considerably for everyone for a pre-determined 'real world' period of time. While some may question the appropriateness of this selection, it allows players to manage their economies without engaging in a battle simultaneously. For those who thrive under time pressure, you will be pleased to know that you can elect to disable 'Cannontime' completely. The only problem to anticipate is getting every player to come to a consensus on the topic at the outset. Also in multiplayer, look for the even more radical “Free Pause” ability. Here, even though it is a multiplayer game any player can pause as much as they want and can issue orders while the game is paused to eliminate time pressure