GameSpy: Since we're here at QuakeCon, it's worth asking: how much development has gone into the multiplayer aspect of Quake IV so far? Rick Johnson: We have a general direction in which we're going to take multiplayer and the feature sets we're going to offer. We've been waiting for the technology to get to the point where we can take it and look at it and see what it does, and play with it and go from there to fine tune our adjustments and make decisions on the paths, etc. Like most people at QuakeCon, this is our first chance to see DOOM 3's multiplayer as well, so we'll probably be playing it back in the office in the next few weeks and getting some further ideas from there.