HomeLAN - What can you tell us about the graphics engine in the game? Jan Beuck - The engine is the heart of the project. While it plays a less important role in most RPGs, we spend two years on it to bring the graphic effects of state-of-the-art first person shooters to the genre, for example dynamical lights, dynamical shadows and self-shadowing. We choose the isometric view, as it gives a better overview and allows us to make the graphics more detailed - the character and enemy models for example are at least 100 times more detailed than the ones in "Dungeon Siege". Another thing is that the engine is extremly fast, as it´s written in pure machine code - on a normal PC the game runs with up to 1000 (!) frames per second, making the scrolling smoother than in any other game and allowing us to use lots of cool effects.
Restricted Area - isometric sci-fi action-based RPG (1294 hits) FSQuality - Navigation by road maps (or even real ICAO-VFR-maps) in our Flight Simulator is only possible, if the roads are displayed throughout all areas in the highest possible precision. Therefore: Navigation by roadmaps is restricted for Simmer, as the road network in Microsoft's Flight Simulator 2004 is very rudimentary. (897 hits)