Restricted Area Interview - interview
(hx) 11:33 AM CET - Feb,02 2003
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HomeLAN has posted
an
interview with Jan Beuck of master creating as he talks about their upcoming
cyberpunk role-playing game
Restricted Area. The game is slated for release later this year. Here is a slice:
HomeLAN - What can you tell us about the graphics engine in the game?
Jan Beuck - The engine is the heart of the project. While it plays a less important role in most RPGs, we spend two years on it to bring the graphic effects of state-of-the-art first person shooters to the genre, for example dynamical lights, dynamical shadows and self-shadowing. We choose the isometric view, as it gives a better overview and allows us to make the graphics more detailed - the character and enemy models for example are at least 100 times more detailed than the ones in "Dungeon Siege". Another thing is that the engine is extremly fast, as it´s written in pure machine code - on a normal PC the game runs with up to 1000 (!) frames per second, making the scrolling smoother than in any other game and allowing us to use lots of cool effects.
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