Red Orchestra: Combined Arms 3.2 - mod&map
(hx) 09:37 AM CEST - Apr,01 2005
- Post a comment Red Orchestra:
Combined Arms 3.2, the hotly anticipated release of the multi "Game of the
Year" award winning modification for Unreal Tournament 2004, is finally here!
Coming to you in both a patch from
version 3.1 (local
US mirror Win32
3.1 to 3.2 patch install ~ 376.8MB ) and full installer
form (local
US mirror - Full 3.2 Install - Win32 ~ 680MB), this is
one version anybody would be embarrassed to miss out on. This new version amps
up the Eastern conflict of World War II with Vehicles, Artillery, Satchel
Explosions, highly interactive maps, and much more (full
changelog).
****Major Changes/Additions****
- Red Orchestra now has full bot support for infantry maps and functional bot
support for all other maps. Bots will fight, use iron sights, capture
objectives, follow
orders, attack/defend specific objectives, and more.
- Added the MG42 fully modeled with a true 1200 round per minute rate of fire.
- Added the IS2,Iosef Stalin 2, heavy tank. This tank features heavy armor and a
large 122mm cannon that is more than a match for any tank it will
encounter.
- Added a new motion blur effect when explosions happen near you. This new
"shell-shock" effect greatly enhances the immersion of the game.
- New and vastly improved prone movement system. Greatly improves movement
while prone while fixing many of the bugs with the prone system.
- Improved Voice Over IP support.
- New grenade damage model based on exposure. The less a player's body is
exposed to an explosion, the less damage they will take.
- Vastly improved vehicle hit detection. Hit detection for vehicles now uses an
ultra precise per-poly method to detect if a shot collided or not. This New
system should also greatly reduce the load on the server's CPU as well.
- Improved internal damage modelling for vehicles including separate damage for
the engine and ammo store areas that will do devastating damage to the tank when
hit.
- Improved intra-vehicle communication with a new vehicle voice menu and vehicle
test chat system.
- Added advanced friendly fire settings. Separate settings are now available to
let server admins set different values for artillery, grenade, and standard
damage types.
- Many optimization to decrease server side CPU load.
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