Red Orchestra 3.0 Combined Arms Trailer; Q&A - media
(hx) 12:58 AM CEST - Aug,23 2004
- Post a comment / read (2) The Red Orchestra team has released
an official
trailer for Red Orchestra 3.0: Combined Arms. This trailer comes
in both low
and high quality and shows many of the new features that are being
introduced with the release v3.0. In related news,
Mod'nMod have posted
an interview with a couple of guys from the
Red Orchestra
team as they answer a couple of questions regarding to this World War Two-themed
UT2k4 mod that depicts the battles of the Eastern Front between the Soviet and
German armie.
Q: What about the artillery, how is that going to work? Also, are
there any other new features we will encounter in RO: CA that you'd like to
mention?
ML/P: With RO: CA we are implementing a feature never before seen in a
WWII game: Realistic artillery. The whole system was designed from the ground up
to be based on historical data on artillery use in WWII. Officers are given
binoculars which they can use to select the positions to call in artillery
strikes. Once they have selected the position on the map they would like to call
in the strike, they must use a radio or telephone to call in the artillery
strike. Based on the availability of the artillery, their strike will be either
confirmed or denied by headquarters. Once confirmed, it takes a little while for
the artillery to arrive. Once it does: Total destruction with bodies flying
everywhere - more fun than you should be allowed to have in a video game.
Strikes of course are limited, and take time to call, so their use has to be
reasonable, to soften up objectives, not as a tool to attack infantry on the
move. Additionally, we have totally revamped the 3D scope system. It still takes
a high-end video card to get the best use out of it, but if you have the
horsepower to run it, its a beautiful thing. The closest thing to a real sniper
scope in any game ever made.
Original9: In 3.0 you'll find we have also added satchel charges. These
are satchels that carry 10kg high explosive charges. They are used for the
demolition of objects in various maps. The key to satchels is to drop them near
the objective and take cover from the blast. Satchels are only carried by
Engineers and have a 10 second fuse.
Polygon: In terms of the new 2D artwork within RO: CA, we worked
intensively with the 3D department in completely revising our current weaponry
(redoing animations, old textures, refining models). Also, we assisted with the
development of our new features such as the vehicles. Lastly, we refurbished our
menus by including new role selection images along with generally improved
accessibility.
Zerisus: We have many great things in RO: CA, this is in my opinion our
best release to date as far as new content is concerned. All the weapons have
been totally redone from the ground up. Some of them were also remodeled and
skinned. We also have completely new animations for them that make our previous
ones look sub par. Add all this and the addition of weapon sway. Each weapon has
it’s own unique sway depending on the weapons weight and kickback when fired,
sway is also affected by how tired you are and if your standing, crouching or in
prone position. You can expect firefights to be a lot more intense now.
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