Q: What about the artillery, how is that going to work? Also, are there any other new features we will encounter in RO: CA that you'd like to mention? ML/P: With RO: CA we are implementing a feature never before seen in a WWII game: Realistic artillery. The whole system was designed from the ground up to be based on historical data on artillery use in WWII. Officers are given binoculars which they can use to select the positions to call in artillery strikes. Once they have selected the position on the map they would like to call in the strike, they must use a radio or telephone to call in the artillery strike. Based on the availability of the artillery, their strike will be either confirmed or denied by headquarters. Once confirmed, it takes a little while for the artillery to arrive. Once it does: Total destruction with bodies flying everywhere - more fun than you should be allowed to have in a video game. Strikes of course are limited, and take time to call, so their use has to be reasonable, to soften up objectives, not as a tool to attack infantry on the move. Additionally, we have totally revamped the 3D scope system. It still takes a high-end video card to get the best use out of it, but if you have the horsepower to run it, its a beautiful thing. The closest thing to a real sniper scope in any game ever made. Original9: In 3.0 you'll find we have also added satchel charges. These are satchels that carry 10kg high explosive charges. They are used for the demolition of objects in various maps. The key to satchels is to drop them near the objective and take cover from the blast. Satchels are only carried by Engineers and have a 10 second fuse. Polygon: In terms of the new 2D artwork within RO: CA, we worked intensively with the 3D department in completely revising our current weaponry (redoing animations, old textures, refining models). Also, we assisted with the development of our new features such as the vehicles. Lastly, we refurbished our menus by including new role selection images along with generally improved accessibility. Zerisus: We have many great things in RO: CA, this is in my opinion our best release to date as far as new content is concerned. All the weapons have been totally redone from the ground up. Some of them were also remodeled and skinned. We also have completely new animations for them that make our previous ones look sub par. Add all this and the addition of weapon sway. Each weapon has it’s own unique sway depending on the weapons weight and kickback when fired, sway is also affected by how tired you are and if your standing, crouching or in prone position. You can expect firefights to be a lot more intense now.