Red Faction: Guerilla Interview + Video - interview
(hx) 03:34 AM CET - Mar,24 2009
- Post a comment The chaps over at GameZone has conducted an interview
with Volition's Dan Cermak as he talks about Red
Faction: Guerilla, their upcoming shooter sequel.
The topics include the switch to the third-person perspective,
the new more open-world approach, weapons, vehicles, and more.
Here's a taster:
With destruction being a big element in Red Faction: Guerilla, it opens up possibility for weaponry in some interesting ways. What was behind the choices for the game's arsenal?
Dan: We really wanted to do this conventional weapon set, which is the EDF weaponry. We felt like we’ve got to have the artillery and the heavy weapon set. It feels really good to keep them conventional; it's almost like you've got to think differently to take them on because they're so powerful. And then, we took a look at the other side and wondered, what would a miner have available? What would they have that we could change and modify into a weapon? That's really what drove that whole concept.
I mean, you see the walker; a walker is a mining vehicle, it's supposed to do that kind of digging, but it becomes an ultimate weapon. A lot of the weapons you see on the miner side are converted mining tools, so that's where we went with that.
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