Rayman 3: Hoodlum Havoc Interview - interview
(hx) 10:07 PM CEST - May,06 2002
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Guys at ToTheGame
has posted an
interview with Michel Ancel, creator of Rayman, and Ahmed Boukhelifa, Rayman 3
Project Manager (PlayStation r 2, X-Box and PC versions), as they talk about Rayman 3: Hoodlum Havoc. Here is
an excerpt:
ToTheGame: It appears that Rayman has a new look. Why did you make this change, and how did you arrive at it?
Ahmed: The look of the original Rayman was created to fit within a 2D world – pretty basic and modular. Then as the power of consoles increased around the time of Rayman 2, we adapted that to 3D. Now, with the flexibility of next-gen consoles, we have the possibility to add more polygons, more detail and in the end, more personality.
Instead of working from an existing model, we modeled the new Rayman completely from scratch. We used more polygons for special parts like the face and the hands, to allow Rayman to have a much wider range of facial animations and expressions.
Another new thing we explored was the SFX and super powers. It gave us the opportunity to give Rayman all kinds of dramatic expressions and play up his cartoonish edge. It’s cool to see Rayman burst into a wild animation while he’s using his new superpowers.
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