Matt Hooper: And a lot of your readers play with mouse and keyboard, and I read a lot of comments about--it's funny, because they think we abandoned that. Tim and I have been making games for that for thirty-plus years combined. It's not like we forgot about that, we've got that covered. That's the easy part. The reason we mentioned the controllers is because that's the thing that's a little new for id, making sure it's right on all the consoles. The game will play awesome on mouse and keyboard. Tim Willits: Yes, people definitely overreacted to that. To think that we would not make an awesome first-person experience and control interface is kind of silly. Matt Hooper: Yeah. Tim Willits: For us, we need to be practical in how we approach this. We knew that we would get the first-person down, we're not stressed about that. We've never done the vehicle stuff, so we did that first and we made sure that was awesome. We've done a lot of console work, but the internal team has never done a multi-platform simultaneous release before. So we need to make sure that we nail down the controller, because we haven't done that before. We need to focus on getting that done. The stuff that we've done before, I'm not worried about. And people shouldn't worry about that either.